Fix bug in locked room.
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+1
-1
@@ -165,7 +165,7 @@ class Room extends EventEmitter
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}
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}
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else if (this._locked) // Don't allow connections to a locked room
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else if (this._locked) // Don't allow connections to a locked room
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{
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{
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notification(socket, 'roomLocked');
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this._notification(socket, 'roomLocked');
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socket.disconnect(true);
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socket.disconnect(true);
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return;
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return;
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}
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}
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