Raise hand over network - still no state on server (new participants don't get the raised hand state of others until the others change their raised hand state)
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@@ -49,10 +49,11 @@
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{
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'alice' :
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{
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name : 'alice',
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displayName : 'Alice Thomsom',
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device : { flag: 'chrome', name: 'Chrome', version: '58' },
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consumers : [ 5551, 5552 ]
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name : 'alice',
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displayName : 'Alice Thomsom',
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raiseHandState : false,
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device : { flag: 'chrome', name: 'Chrome', version: '58' },
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consumers : [ 5551, 5552 ]
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}
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},
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consumers :
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@@ -72,14 +72,14 @@ const me = (state = initialState, action) =>
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return { ...state, audioOnlyInProgress: flag };
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}
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case 'SET_RAISE_HAND_STATE':
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case 'SET_MY_RAISE_HAND_STATE':
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{
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const { enabled } = action.payload;
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const { flag } = action.payload;
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return { ...state, raiseHand: enabled };
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return { ...state, raiseHand: flag };
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}
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case 'SET_RAISE_HAND_STATE_IN_PROGRESS':
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case 'SET_MY_RAISE_HAND_STATE_IN_PROGRESS':
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{
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const { flag } = action.payload;
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@@ -34,6 +34,19 @@ const peers = (state = initialState, action) =>
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return { ...state, [newPeer.name]: newPeer };
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}
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case 'SET_PEER_RAISE_HAND_STATE':
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{
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const { peerName, raiseHandState } = action.payload;
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const peer = state[peerName];
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if (!peer)
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throw new Error('no Peer found');
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const newPeer = { ...peer, raiseHandState };
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return { ...state, [newPeer.name]: newPeer };
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}
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case 'ADD_CONSUMER':
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{
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const { consumer, peerName } = action.payload;
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@@ -104,14 +104,14 @@ export default ({ dispatch, getState }) => (next) =>
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case 'RAISE_HAND':
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{
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client.raiseHand();
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client.sendRaiseHandState(true);
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break;
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}
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case 'LOWER_HAND':
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{
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client.lowerHand();
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client.sendRaiseHandState(false);
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break;
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}
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@@ -70,22 +70,30 @@ export const setAudioOnlyInProgress = (flag) =>
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};
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};
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export const setRaiseHandState = (enabled) =>
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export const setMyRaiseHandState = (flag) =>
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{
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return {
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type : 'SET_RAISE_HAND_STATE',
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payload : { enabled }
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type : 'SET_MY_RAISE_HAND_STATE',
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payload : { flag }
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};
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};
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export const setRaiseHandInProgress = (flag) =>
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export const setMyRaiseHandStateInProgress = (flag) =>
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{
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return {
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type : 'SET_RAISE_HAND_STATE_IN_PROGRESS',
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type : 'SET_MY_RAISE_HAND_STATE_IN_PROGRESS',
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payload : { flag }
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};
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};
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export const setPeerRaiseHandState = (peerName, raiseHandState) =>
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{
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return {
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type : 'SET_PEER_RAISE_HAND_STATE',
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payload : { peerName, raiseHandState }
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};
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};
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export const setRestartIceInProgress = (flag) =>
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{
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return {
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