Raise hand over network - still no state on server (new participants don't get the raised hand state of others until the others change their raised hand state)

This commit is contained in:
Stefan Otto
2018-04-24 10:05:54 +02:00
parent bd30a54958
commit 63b48ebd71
13 changed files with 173 additions and 39 deletions
+4 -4
View File
@@ -72,14 +72,14 @@ const me = (state = initialState, action) =>
return { ...state, audioOnlyInProgress: flag };
}
case 'SET_RAISE_HAND_STATE':
case 'SET_MY_RAISE_HAND_STATE':
{
const { enabled } = action.payload;
const { flag } = action.payload;
return { ...state, raiseHand: enabled };
return { ...state, raiseHand: flag };
}
case 'SET_RAISE_HAND_STATE_IN_PROGRESS':
case 'SET_MY_RAISE_HAND_STATE_IN_PROGRESS':
{
const { flag } = action.payload;
+13
View File
@@ -34,6 +34,19 @@ const peers = (state = initialState, action) =>
return { ...state, [newPeer.name]: newPeer };
}
case 'SET_PEER_RAISE_HAND_STATE':
{
const { peerName, raiseHandState } = action.payload;
const peer = state[peerName];
if (!peer)
throw new Error('no Peer found');
const newPeer = { ...peer, raiseHandState };
return { ...state, [newPeer.name]: newPeer };
}
case 'ADD_CONSUMER':
{
const { consumer, peerName } = action.payload;