Have a global try-catch in the server
parent
457d679382
commit
7e91609276
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@ -7,7 +7,7 @@
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"license": "MIT",
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"main": "lib/index.js",
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"scripts": {
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"start": "DEBUG=${DEBUG:='*mediasoup* *INFO* *WARN* *ERROR*'} INTERACTIVE=${INTERACTIVE:='true'} node server.js",
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"start": "node server.js",
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"connect": "node connect.js",
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"lint": "eslint -c .eslintrc.json --ext .js *.js lib/"
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},
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@ -126,6 +126,8 @@ let oidcClient;
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let oidcStrategy;
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async function run()
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{
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try
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{
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// Open the interactive server.
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await interactiveServer(rooms, peers);
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@ -154,8 +156,7 @@ async function run()
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// Run WebSocketServer.
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await runWebSocketServer();
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// eslint-disable-next-line no-unused-vars
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function errorHandler(err, req, res, next)
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const errorHandler = (err, req, res, next) =>
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{
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const trackingId = uuidv4();
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@ -169,27 +170,15 @@ async function run()
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logger.error(
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'Express error handler dump with tracking ID: %s, error dump: %o',
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trackingId, err);
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}
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};
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// eslint-disable-next-line no-unused-vars
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app.use(errorHandler);
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// Log rooms status every 30 seconds.
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setInterval(() =>
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{
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for (const room of rooms.values())
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{
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room.logStatus();
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}
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}, 120000);
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// check for deserted rooms
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setInterval(() =>
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catch (error)
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{
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for (const room of rooms.values())
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{
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room.checkEmpty();
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logger.error('run() [error:"%o"]', error);
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}
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}, 10000);
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}
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function statusLog()
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