hark clean up; some state fixes for autoMute; fix remote hark audiolevel
parent
6331bb18b4
commit
ea84fc75c6
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@ -1001,31 +1001,35 @@ export default class RoomClient
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{
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play : false,
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interval : 5,
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threshold : store.getState().settings.noiseThreshold });
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threshold : store.getState().settings.noiseThreshold,
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history : 30
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});
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this._hark.lastVolume = -100;
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// eslint-disable-next-line no-unused-vars
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this._hark.on('volume_change', (volume, threshold) =>
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this._hark.on('volume_change', (volume) =>
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{
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volume = Math.round(volume);
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if (this._micProducer && volume !== this._micProducer.volume)
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volume = Math.round(volume)
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if (this._micProducer && volume !== Math.round(this._hark.lastVolume))
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{
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this._micProducer.volume = volume;
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if (volume < this._hark.lastVolume * 1.02)
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{
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volume = this._hark.lastVolume * 1.02;
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}
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this._hark.lastVolume = volume;
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store.dispatch(peerVolumeActions.setPeerVolume(this._peerId, volume));
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}
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});
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this._hark.on('speaking', () =>
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{
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this._hark.setInterval(5);
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store.dispatch(meActions.setIsSpeaking(true));
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if (store.getState().settings.voiceActivatedUnmute &&
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if ((store.getState().settings.voiceActivatedUnmute ||
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store.getState().me.isAutoMuted) &&
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this._micProducer &&
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this._micProducer.paused)
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{
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this._micProducer.resume();
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store.dispatch(meActions.setAutoMuted(false));
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}
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store.dispatch(meActions.setAutoMuted(false)); // sanity action
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});
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this._hark.on('stopped_speaking', () =>
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{
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@ -1037,7 +1041,6 @@ export default class RoomClient
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this._micProducer.pause();
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store.dispatch(meActions.setAutoMuted(true));
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}
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this._hark.setInterval(5);
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});
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}
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@ -1984,19 +1987,8 @@ export default class RoomClient
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consumer.hark = hark(stream, { play: false });
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// eslint-disable-next-line no-unused-vars
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consumer.hark.on('volume_change', (dBs, threshold) =>
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consumer.hark.on('volume_change', (volume) =>
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{
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// The exact formula to convert from dBs (-100..0) to linear (0..1) is:
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// Math.pow(10, dBs / 20)
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// However it does not produce a visually useful output, so let exaggerate
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// it a bit. Also, let convert it from 0..1 to 0..10 and avoid value 1 to
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// minimize component renderings.
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let volume = Math.round(Math.pow(10, dBs / 85) * 10);
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if (volume === 1)
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volume = 0;
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volume = Math.round(volume);
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if (consumer && volume !== consumer.volume)
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